Blitz source code from Programmers Anonymous meetings

Most recent items first. See bottom for attached files that these items refer to. Also see Programmers Anonymous, programs, source code, screnshots, information from previous years.

 

 

BinX_v1:  Draws numbers based on Frances' layout, an n-bit code.

2008-10-13 

Frances Font v1 screenshot
Frances_Font_v1.txt (See attached. The Blitz3D source code, rename Frances_Font_v1.bb) 

2008-10-11 

BinX_v2 screenshot
BinX_v2.txt (See attached. The Blitz3D source code, rename BinX_v2.bb)

2008-10-03

BinX screenshot
BinX_v1.txt (See attached. The Blitz3D source code, rename BinX_v1.bb)

 

Terrain_v4:  Program testing Blitz3D capabilities.

2008-08-25
A basic virtual 3-D environment that demonstrates navigation control in three directions (with first person bouncing) and pointing control in two angles (pitch and yaw).
It also creates a procedurally randomized "mountain" (currently a randomized
pyramid centered on the square terrain.
Terrain v4 screenshot thumbnail
Terrain_v4.zip (Executable, source code [Blitz3D] and image resources)
Terrain_v4.txt (See attached. The Blitz3D source code, rename Terrain_v4.bb)

PongBox:  Program testing Blitz3D capabilities.

2008-05-06

PongBox v2 screenshot
PongBox_v2.zip (Executable, source code [Blitz3D] and image resources)
PongBox_v2.bb

PongBox screenshot
PongBox.zip (Executable, source code [Blitz3D] and image resources)
PongBox_v1.bb

 


Hearse in Swamp: Program testing Blitz3D capabilities.
Hearse in swamp screenshot
Hearse_swamp_3D.zip (Executable, source code [Blitz3D])

2008-02-26 handol_user_input.txt, see attached. The link is incorrect on the old PA web page, so I had a request to post it here. Note: Change the extension from .txt to .bb before compiling.

 

2008-01-25

BoltzmannsBox_v95_BlitzBasic.txt, see attached. Work in progress: The "Charge" controls can now operate only on selected balls, if any are selected while in frozen mode. Added a "Freeze" button control.

Note: Change the extension from .txt to .bb before compiling. The attached link can be viewed in a browser by clicking on it, but the formatting is mangled; tabs may be displayed and copied with the wrong and inconsistent number of spaces. I recommend Right click | Save As, and then changing the extension.

 

2008-01-26

BoltzmannsBox_v94_BlitzBasic.txt, see attached. Change the extension from .txt to .bb before compiling. Work in progress: Cleaned up syntax some, a bit more readable. Modified for "grabbing" ball objects with the cursor -- reset (hardcode) these parameters to modify grabbing physics:

; Grabbing parameters
Global Grabbing_viscous# = .3
Global Grabbing_charge# = .05

For testing, I improved a histogram of the speed distribution. To activate, set:

bShowVelocityHistogram = True

 

2008-01-18

BoltzmannsBox_93_BlitzBasic.zip, see attached. Work in progress: Currently each ball can be selected and indicated with a thick rectangle.

The attached .zip file only contains the .bb file. See the Programmers Anonymous site for a zipped files that includes all the image resources needed, or make your own ball images with the correct filenames in the .bmp format.

 

2007-11-15

LaRevolucion _v3.3_BlitzBasic.zip: Wrap around image navigation with PA class image. You'll need to convert the included image from JPEG to BMP, with the .bmp extension, for the code to run. The .bmp version is too large to post here.

(Right click | View Image for high resolution)

 

2007-11-02

LaRevolucion_v3.2_BlitzBasic.zip: Wrap around image navigation.


LaRevolucion_v3.1_BlitzBasic.zip: Contains only the source code.

NOTE: The LaRevolucion image and sound resources that are required are too large to attach on this site. See the other Programmers Anonymous site for a download of these resources.

; LaRevolucion_v3.1:

; A basic virtual environment example that uses a photo-realistic background with
; apparent position controlled by mouse movement. Many common shoot-em-up style
; games use this fundamental control logic.
;
; The program is also a good example of the use of a Type, a simple animation
; sequence, and mouse/keypress control.
;
; The background image is the previous mayoral residence in Havana, Cuba. Now (2005) it
; is the Museum of the Revolution (Museo de La Revolucion), presenting a chronicle of
; Cuba's struggle for independence from colonial rule. No political statement, or offence,
; is intended by this software.
;
; modified 10/19/07, v3 ; Change from background panning with mouse motion and splat at
; screen center to pan when mouse is at edge and splat at cursor
; position
;
; There are no restrictions on the use of this program code. It's free in every sense.


 

AttachmentSize
LaRevolucion_v3.1_BlitzBasic.zip3.73 KB
LaRevolucion_v3.2_BlitzBasic.zip3.96 KB
LaRevolucion_v3.3_BlitzBasic.zip1.84 MB
BoltzmannsBox_93_BlitzBasic.zip9.82 KB
BoltzmannsBox_v94_BlitzBasic.txt53.92 KB
BoltzmannsBox_v95_BlitzBasic.txt63.48 KB
handol_user_input.txt1.95 KB
Hearse_swamp_3D.zip1.19 MB
Terrain_4.txt8.92 KB
BinX_v1.txt2.63 KB
BinX_v2.txt3.17 KB
Frances_Font_v1.txt8.52 KB

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